Pokémon Tempo Rising
Features:
- Free range design: Trainers and wild Pokemon are scaled to your current party instead of having fixed levels.
- Following Pokemon! The first Pokemon in your party can be toggled as a following partner, and there's a bunch of new little interactions.
- Catching Mechanics: Earn exp for catching Pokemon, and have the option of switching them into the party immediately.
- Unreal Time: Every real second is an in-game minute, so you can experience all times of day at any time of play.
- Elite Battle System: Battles look great, thanks Luka!
- Gyms: What, there's gyms??? Gyms don't gate any content and can be challenged in any order, and gym leaders have a pool of different teams for rematches.
This page isn't finished at all, but with Relic Castle going down I wanted a home for this game.
Thanks for reading! :)
Full game credits:
- This game was originally made for the Relic Castle Game Jam #5!
- Dev team:
- Lead design and development by Aki
- Custom audio and music tracks by DogzNDogz113
- Support both emotional and intellectual by Ava
- Special thanks to all my friends who playtested through the bugs. Your support means everything to me and I'm so glad I can make games that put a smile on your face. I wouldn't have made it this far without you. ♥
- "RPG Maker XP" by: Enterbrain
- Pokemon Essentials Kit:
- Flameguru, Poccil (Peter O.), Maruno
- With contributions from:
- AvatarMonkeyKirby
Luka S.J.
Boushy
MiDas Mike
Brother1440
Near Fantastica
FL.
PinkMan
Genzai Kawakami
Popper
help-14
Rataime
IceGod64
SoundSpawn
Jacob O. Wobbrock
the__end
KitsuneKouta
Venom12
Lisa Anthony
Wachunga
and everyone else who helped out
- Audio
- Gen 4 Sound effects by Ava
- Pokemon Cries ripped by Random Talking Bush
- Scripts:
- Deo's custom Day & Night tones for Pokemon Essentials
- Following Pokemon by mej71, based off of work by Help-14, zingzags, Rayd12smitty, and venom12
- Party Switcher by Michael, Marcello (Reborn) and ZeroKid
- Script Utilities and Common Tiles by Marin
- Simple Exit Arrows by Tustin2121
- Unreal Time System by FL
- Ambient Pokémon Cries by Vendily
- Name Windows by Mr Gela and mej71
- Password Entry by Mr Gela
- Simple Quest System by Mej71 with edits by derFischae
- Always on bush by KleinStudio with edits by derFischae
- MinigameDuel edited by ShadowFiendZX
- Location signposts Updated by LostSoulsDev / carmaniac & PurpleZaffre
- Elite Battle System by Luka S.J.
- Graphics
- Gen 5 Overworlds by Radical Raptr
- Item overworlds by Wergan
- Tiles by Princess-Phoenix, Zeo254, Magiscarf, Kyledove, Hek-el-grande, Gallanty, PeekyChew, Morelockhater, LunaMaddalena, KingTapir
- Pokemon icons by Pikachumazzinga
- GenI-V Overworlds by Smogon XY Sprite Project:
- Neo-Spriteman, MissingLukey, help-14, Kymoyonian, cSc-A7X, 2and2makes5, Pokegirl4ever, Fernandojl, Silver-Skies,TyranitarDark, Getsuei-H, Kid1513, Milomilotic11, Kyt666, kdiamo11, Chocosrawlooid, Syledude, Gallanty, Gizamimi-Pichu, Zyon17
- Gen VI Overworlds by Princess-Phoenix, LunarDusk, formatted by Sparta
- Gen 7 Overworlds by Piphybuilder88, Princess-Phoenix, Larryturbo, Kidkatt, Zender1752, SageDeoxys
- Gen 7 Sprite Pack:
- Amethyst, Jan, Zumi, Bazaro, Koyo, Smeargletail, Alex, Noscium, Lepagon, N-kin, fishbowlsoul90, princess-phoenix, DatLopunnyTho, Conyjams, kaji atsu, The cynical poet, LuigiPlayer, Falgaia of the Smogon S/M sprite project, Pikafan2000, Lord-Myre, A-Exeggutor Fix/Multiple Dex Forms scripts by Marcello