Pokémon Tempo Rising
      
    
    Features:
      - Free range design: Trainers and wild Pokemon are scaled to your current party instead of having fixed levels.
 
      - Following Pokemon! The first Pokemon in your party can be toggled as a following partner, and there's a bunch of new little interactions.
 
      - Catching Mechanics: Earn exp for catching Pokemon, and have the option of switching them into the party immediately.
 
      - Unreal Time: Every real second is an in-game minute, so you can experience all times of day at any time of play.
 
      - Elite Battle System: Battles look great, thanks Luka!
 
      - Gyms: What, there's gyms??? Gyms don't gate any content and can be challenged in any order, and gym leaders have a pool of different teams for rematches. 
 
    
    
    
    
    This page isn't finished at all, but with Relic Castle going down I wanted a home for this game.
    
  
  Thanks for reading! :)
    
    
    Full game credits:
            
    
      - This game was originally made for the Relic Castle Game Jam #5!
 
      - Dev team:
 
      - Lead design and development by Aki
 
      - Custom audio and music tracks by DogzNDogz113
 
      - Support both emotional and intellectual by Ava 
 
      - Special thanks to all my friends who playtested through the bugs. Your support means everything to me and I'm so glad I can make games that put a smile on your face. I wouldn't have made it this far without you. ♥
 
      - "RPG Maker XP" by: Enterbrain
 
      - Pokemon Essentials Kit:
 
      - Flameguru, Poccil (Peter O.), Maruno
 
      - With contributions from:
 
      - AvatarMonkeyKirby
        Luka S.J.
        Boushy
        MiDas Mike
        Brother1440
        Near Fantastica
        FL.
        PinkMan
        Genzai Kawakami
        Popper
        help-14
        Rataime
        IceGod64
        SoundSpawn
        Jacob O. Wobbrock
        the__end
        KitsuneKouta
        Venom12
        Lisa Anthony
        Wachunga
        and everyone else who helped out
 
        - Audio
 
        - Gen 4 Sound effects by Ava
 
        - Pokemon Cries ripped by Random Talking Bush
 
        - Scripts:
 
        - Deo's custom Day & Night tones for Pokemon Essentials
 
        - Following Pokemon by mej71, based off of work by Help-14, zingzags, Rayd12smitty, and venom12
 
        - Party Switcher by Michael, Marcello (Reborn) and ZeroKid
 
        - Script Utilities and Common Tiles by Marin
 
        - Simple Exit Arrows by Tustin2121
 
        - Unreal Time System by FL
 
        - Ambient Pokémon Cries by Vendily
 
        - Name Windows by Mr Gela and mej71
 
        - Password Entry by Mr Gela
 
        - Simple Quest System by Mej71 with edits by derFischae
 
        - Always on bush by KleinStudio with edits by derFischae
 
        - MinigameDuel edited by ShadowFiendZX
 
        - Location signposts Updated by LostSoulsDev / carmaniac & PurpleZaffre
 
        - Elite Battle System by Luka S.J.
 
        - Graphics
 
        - Gen 5 Overworlds by Radical Raptr
 
        - Item overworlds by Wergan
 
        - Tiles by Princess-Phoenix, Zeo254, Magiscarf, Kyledove, Hek-el-grande, Gallanty, PeekyChew, Morelockhater, LunaMaddalena, KingTapir
 
        - Pokemon icons by Pikachumazzinga
 
        - GenI-V Overworlds by Smogon XY Sprite Project:
 
        - Neo-Spriteman, MissingLukey, help-14, Kymoyonian, cSc-A7X, 2and2makes5, Pokegirl4ever, Fernandojl, Silver-Skies,TyranitarDark, Getsuei-H, Kid1513, Milomilotic11, Kyt666, kdiamo11, Chocosrawlooid, Syledude, Gallanty, Gizamimi-Pichu, Zyon17
 
        - Gen VI Overworlds by Princess-Phoenix, LunarDusk, formatted by Sparta
 
        - Gen 7 Overworlds by Piphybuilder88, Princess-Phoenix, Larryturbo, Kidkatt, Zender1752, SageDeoxys
 
        - Gen 7 Sprite Pack:
 
        - Amethyst, Jan, Zumi, Bazaro, Koyo, Smeargletail, Alex, Noscium, Lepagon, N-kin, fishbowlsoul90, princess-phoenix, DatLopunnyTho, Conyjams, kaji atsu, The cynical poet, LuigiPlayer, Falgaia of the Smogon S/M sprite project, Pikafan2000, Lord-Myre, A-Exeggutor Fix/Multiple Dex Forms scripts by Marcello