Pokémon MewYou
Features:
- Play and battle as Mew
- All wild encounters are visible instead of random chance
- Pokemon will rematch multiple times, getting stronger and even evolving
- With timing and a healthy dose of luck, you can avoid almost every battle
- Opponents level up immediately after battle, and can also evolve
- Buizel is your first partner, but your second is determined by what items you find during your journey!
This is a complete walkthrough guide of the fangame Pokemon MewYou, with developer insights, so yes, there will be spoilers!
The first release of this game was in August of 2015. It was my very first time really making a game, and it was made very quickly for the RelicCastle game jam, but somehow, it was popular.
I hope my tone throughout this whole walkthrough won't come across as overly critical, but I'm aware of a lot of flaws in this game. And I'm not self-hating about it, it's just from my point of view MewYou is the game equivilent of like one of those macaroni art projects elementary kids make. It's very messy and no one who's not emotionally invested in the artist normally sees any value in them. The only problem is... a lot of people really did like this game? And so I'm here staring at these dusty old noodles with a nostalgic-fond degree of cringe, but other people genuinely enjoy MewYou as a game and still think it's good. Huh.
It's baffling to me. Not only was MewYou requested multiple times to be reposted when RelicCastle moved to a new site, but the download numbers are insane. The 2.6 version alone has over 57,000 downloads, and none of my other games have gotten to 9,000 downloads.
-RelicCastle Discord, Sept 2017
These screenshots are some of the earliest, from the very first version of the game and before it was released:
I think this was Andante mode, the player chara's eyes are red.
This is such an early shot, I can tell by how harsh the colors are on the player chara. That's what the sprites look like in Mystery Dungeon, and no hate to them, but I really like softer overall colors and outlines.
I felt so clever pulling this affect off, with the building fading out.
I think I should start by mentioning the inspiration for this game; a blog called ask-andante on Tumblr. When the game jam started, the blog had only been running for a little while but I was a longtime fan of the mun. Because of Andante, I was inspired to make a Mew game, and I tried to include and "Andante Mode" in MewYou as an homage. This was just a couple small changes, mostly making the protagonist a speaking one instead of the silent Mew named You that's normally the main character. A couple of the shop NPCs would also be swapped out as refrences to characters from Andante's world.
Andante Mode didn't really survive the re-releases of MewYou, and I'm a little embarassed just because I think it deserved better. The fact is though that MewYou became more of its' own thing that didn't suit Andante's canon, and I was never good at writing for him. I think all of my games have a generally lighthearted tone and presentation, like even Bonfire Stories isn't graphically violent. On the other hand though, Andante has warnings for "Blood/gore, violence, abusive relationships [physical and emotional], and heavy themes". That's fine with me, really. I followed Andante from start to finish, which was literal years (2015-2023)! But I am aware that the audience who signed up for playing MewYou did not sign up heavy themes, even if I could write them very well.
So while I won't reccomend "You'll love Ask-Andante if you player MewYou!" I will say there's some hidden influences. Also I DO reccommend Ask-Andante if you're interested in a slow burn Pokémon story about a Mew, with increasingly great art, original worldbuilding and orgin myths, multiple plots and characters moving at once, and themes of dealing with mental illness and overcoming one's past. The mun only recently ended the blog after all this time, and sadly the ending wasn't fully realized but came in the form of a document. So while it's not complete in the form it began, you can enjoy as much of it as there is without worring about being completely cutoff at the end.
One last note about my mindset while developing this game: it was done entirely on a laptop that could so barely run RMXP, that I had to set all of the wild Pokémon events to maximum speed, because they just wouldn't register as moving otherwise. Also, the most rushed parts of the game were made while I was babysitting overnight and running on literally zero sleep! The game for done in time for the jam but woof, there was a lot of improvements to make when I re-released it the 2.0 versions.
The RC community was really cozy when it was small. I'm glad it grew and thrived over the years but there is just something different about being in a server where everybody knows everybody.
Game start!
The game opens with some organization guys having a meeting where they discuss Mew. It's not really clear who they are or why they're hunting down Mew, but they're trying to be secretive about it
One of the first things about this game that players notice is how they name their character. I knew when I framed it as needing a codename and adding dialogue like, "Don't say Mew!" there would be a lot of contrairians. One of the things I love about game dev though is being playful with the player by including winks to that kind of behavior, and it all started here.
I wasn't really expecting an answer when I posted about 'how to check the player's entered name' in the RelicCastle Skype group, but almost immediately I got a response from a senpai who rarely spoke there; JV, the original dev behind Pokémon Uranium. I've appreciated his willingness to help me and his little code snippet so much that I've lovingly used it in every one of my games since. After knowing how to check for a player's name, I just had to check for a whole list of names and include little easter egg effects.
For MewYou, the easter eggs are:
- "Mew" = Haha I see what you did there, so I return with suggesting the PC's username
- "Mewtwo" = I knew it'd be on everyone's mind, so it changes the moveset and ability to that of a Mewtwo
- "Blue" = Play with a shiny Mew. Mew's shiny form is blue
- "Kied" = Special new moveset.
This name trick is pretty easy to pull of in your own Essentials game. I really like doing player name checks in order to plug little plot holes like this, or to detect if one of my friends is playing and give them an easter egg, or even prevent certain names for whatever reason.
What I'm doing here is letting the player enter a name, and then saving that name to a variable (variable 100 in my case). The conditional branch is then checking to see if the name happens to be "Mew" (this is case sensitive), and if it is, I'm changing variable 100 to the system's username. For the rest of the game I use \v[100] instead of \PN, no matter which way the conditional turned out.
When reposting the game on Relic Castle's new site, my friend Kied helped me a lot with bugtesting. Kiedisticelixer had like, at least 2 name changes since then though so this refrence doesn't make sense anymore but he went on to be a great Relic mod for a couple years around that time.
Since this is the first map of the game, everything introduced here has to be the most important features. So we've got how Mew interacts with the world, specifically humans, in a detatched way; Mew doesn't enter buildings and only peeks in through windows, and Mew cannot read human's languages. Unlike a human trainer you play as in the main series Pokémon games though, Mew is much more aware of fellow Pokémon and can easilly see their movements in the grass instead of randomly running into them.
Chansey is here to tell the player where to heal; find a pink Pokémon!
The reason why pink Pokémon represent healers and cat pokemon represent shopkeepers is because those are both aspects of Mew. When adding more Pokémon to the party I wanted to be able to justify why Mew is so unique that it can be the party leader and make decisions for the others. Like sure it's called a legendary Pokémon but that's a human perspective! Having cool powers is something all Pokémon share. Because Mew is pink, it shares those qualities of being a trustworthy caretaker that others can rely on. Because Mew is a cat, it shares the knowledge of things like money management and item usage.
Thanks to the world running on this kind of logic, Skitty is just as capable of a party leader as Mew, and I love that. Mew gets to be the protagonist though because of the value humans place on it. If you thought Mew was the protag because of its' cool powers I'm sorry...but what powers does Mew actually use outside of battle? This game can easilly be SkittYou with a little Skitty riding on Buizel's back to surf instead of Mew levitating over all the water sections.
There's 2 items on this map to collect: a Helix Fossil and a Heat Rock. There's also a couple hidden money locations for 540 total Pokédollars
The wild Pokémon in this area include Zubat, Oddish, Gloom, Illumise, Rattata, Leafeon.
The money balance in this game is probably the part with the least thought put into it. Any hidden Pokédollars like the above were literally made by keysmashing for a random value, and then I never calculated how much was ultimately available or needed. Make up for it by selling stuff. Also there's no money symbol because I didn't know how to make it and didn't want to use the dollar sign...but I know know that Pokémon Essentials will just display a dollar sign as a Pokédollar sign! It was that easy!
Human Village
The theme of this town is yellow, you can see it in the flowers and the roofs. The Pokémon that live here, Abra and Jolteon are also yellow to fit in, but the shopkeeper is a complimentary purple instead so it would stand out more. I also chose Purrloin because being a Dark-Type means Abra's psychic powers wouldn't be able to affect or detect a Purrloin sneaking into the berry garden. Plus Abra sleeps all the time, so it's never gonna open up its' eyes instead and spot a thief that way.
In the remake I made this dynamic more obvious by having the player get the berries themself, to actually experience the Dark-Type privilage.
A couple hidden money locations for 1,363 total Pokédollars to spend at Purrloin's Stolen Produce Shop.
Some berries, like Oran and Sitrus, will be available in later shops. A couple more berries might randomly appear in the ice cream shop later as well, but there's no guarentee at getting them.
A design flaw of this game is that it was never really meant to have any backtracking, but the shops like this are also unique ones. So if a player wants berries for the rest of the game they really need to buy them all now. At least they're cheap? A better design would have included more berry shops throughout the game, but a lot of things like this were handwaved away because MewYou is meant to be short and easy.
If the player alerts any one of these goons in town, all of them will just run at the player full speed. I still think that's a funny detail, but it's a rarely seen one depending on where exactly the player is on the map; plus the palyer can just leave town without approaching any of the goons. That's the smart choice honestly, as the Raticates the goons battle with? They know the move Assurance, and when they remember to use it, that can knock out Mew in like 2 hits.
Tunnel Cliff
The first official route of the game! And the theme is green, so of course there's a green Espeon, and an important first meeting with a certain Celebi. Would you believe that Celebi's dialogue was re-written multiple times because it was too confusing? ...Yeah. I was trying to portray a Pinkie Pie kind of personality but with the extra quirks Celebi has I think most players get thrown for a loop.
These aren't typos!
Celebi has been looking in different times, not different places. This other quirk is hard to get, but Celebi is using the capitalized word "You" as a name for Mew. Problem is that Celebi also doesn't have the best grammer and kinda speaks in a third person way pretty often, so it's intentionally confusing.
So there you go, the protagonist does have a name! They're a Mew named You. Named by a Celebi that named themself Celemi as a play on the word Me.
Hidden money here adds up to 1,114 Pokédollars, and there's a bunch of items to collect; The Root Fossil and Damp Rock may be obvious but I think the two mushrooms are easy to overlook.
The wild Pokémon in this area are a combination of the previous and upcoming areas, so it includes Diglett, Volbeat, Oddish, Gloom, Illumise, Nincada, Leafeon.
It's not a feature in the mainline series, but for some reason I allways saw players trying to talk to characters who were on top of cliffs or behind fences. So that was a feature I intentionally added as soon as I could, and that's why Espeon is here.
Tunnel Pass
This route is one of my favorite parts of MewYou, I think it has all the best exploration qualities I wanted to include in the game. This wasn't spelled out so I think most players don't realize, but the beams of light are coming holes in the ceiling, thus they're pointing directly at where items have fallen through onto the ground.
You can collect a Rock Gem, Ground Gem, Star Piece, and 2 Nuggets by checking the sunbeams.
But there's even more to collect here with a Helix Fossil, and a few rocks to break. Why is there a second Helix Fossil? Accident during one of the updates, I just lost track of where each fossil was. The money you can find adds up to 1,622 more Pokédollars.
Human Town
Through the tunnel is a new town! The layout of this place was really rough in the orginal version because of how peeking into windows was being done...The outside of the house was a character sheet style graphic, and because of how big an entire house is, well, having too many of them on screen caused a weird visual lag where the house would try to stay on screen when it wasn't suppossed to be. To get around that, I just placed a bunch of fences to keep the player wthin the small area where it didn't lag. In the later releases that's not an issue because the player is just transported to a completely different map, where the houses are replaced with their interiors.
Anyway, there's a very unique stop in this town!
I really took these kinds of comments to heart, and so you can find an ice cream shop with a very similar philosophy in Pokémon Tempo Rising.
In the NorthWest corner of town there's a Miltank who will heal the party for free, but you can talk to the other Miltank too. They tell these really lame jokes that only Moca could love, but at least they'll give you a Moo Moo Milk to make up for it. I think between the free items from the Miltank and the ice cream shop, this is the best place to grind for money.
At the shop, you can buy a couple of berries, and a few TMs. I don't think there's a wrong choice of TM since Mew can learn any/all of them, but if I recall correctly, won't the move Attract fail when used by a pokemon without a gender?
There was some kind of logic to which TMs are stocked, but I don't remember what that was. Something about different types of moves?
The shop sells:
- Oran Berries
- Sitrus Berries
- TM06 Toxic
- TM10 Hidden Power
- TM13 Ice Beam
- TM17 Protect
- TM32 Double Team
- TM44 Rest
- TM45 Attract
- TM49 Echoed Voice
- TM55 Scald
- TM88 Pluck
- TM94 Rock Smash
- TM72 Volt Switch
- TM79 Frost Breath
There is a lot of items to collect here, including a very important Plume Fossil. I knew in my very first draft of MewYou that I wanted to let the player just levitate over water, and I think placing this fossil in the middle of the pond was the best way to communicate that. Everyone immediately tries to go for it and learns that there's no Surf move needed.
So there's the Plume Fossil to collect, but also a Grass Gem, Normal Gem, Rock Gem, Normal Gem, another Tiny Mushroom, and Star Piece.
A free 1,524 more Pokédollars to collect as well.
Water Field
This route mas made to be run through, but there's a lot of items to collect along the way. The player can either talk to buizel or not before the goons show up, it doesn't matter much either way. A little fun fact though, is that when I asked for opinions on what water Pokémon would make a suitable partner for Mew, it just happened to be AndanteMun who suggested Buizel :)
There's a Smooth Rock, and a cool 8,760 Pokédollars. The two rocks at the very bottom of the map can also be lifted, just approach them from above instead of the sides.
Here's a fun fact about this area, it's really easy to break. I was really relying on the music to carry the tension vor this chase, because the goons gere are never gonna chase the player. There isn't even an event for every single character you see here, it's only about 3 events but with multiple graphics. And those 3 events? I recycled the ones that are the map exit. So, if you're not afraid and try to touch one of the goons...
If you stick around to battle in this area, you can encounter Buizel, Marril, Azumarill, Squirtle, Leafeon, Vaporeon, Surskit, and Masquerain.
Valley Lake
This is another area I've allways liked, because I thought the chracter writing was pretty cute. Buizel will prevent the player from backtracking, but only for awhile. The player can talk to Pokémon from the water that are standing up on land, but then battle them when on their level. I felt pretty clever pulling that one off because it's such a simple trick; when the player talks to them, those characters check which direction the player is facing while speaking to them, and react accordingly.
There's a couple specific moments on this map I often see players interpret pretty differently from what I'd intended, and it's these:
This Eevee evolving into Leafeon is not an error! It''s suppossed to be a funny little subvert of your expectations, setup by having that Vaporeon right there, but there's also hints that this could happen, like the fact that many areas up untill this point of the game have wild Leafeon. Eevee is also specifically swimming around a mossy rock.
Seel here talks about the temperature of the water, because I was thinking that an Ice-Type would be extra sensitive to temperatures, and it would be kinda funny to take that to the extreame and Seel was sooo sensitive that it could detect a change in the water's temp just from Mew floating over the water without even touching it. But nah, everyone who reads this line assumes there's some kind of pee joke here. Guyyyyyys I swear it's not a pee joke, the water's just really cold! You can tell by all the Shellder/Cloyster (Ice-Types) everywhere, and Slowbro even comments on the temperature too please when have I ever set the precedent that I'm a piss joker don't put this on me it's your own assumtions please-!
(It's actually pretty funny to me how universally people will read into something that was never there, and this isn't the only time this occurs in MewYou. Obviously it's a me problem but I'm aware, don't worry)
A little fun fact for devs: all the groups of Shellder/Cloyster on this map are an autotile. I've surprided a few people by revealing that one.
Anyway, around this corner Celebi barely avoids a terrible teleportation accident, and Buizel officially joins the team!
Buizel is level 40, but nothing else about them is set; this means that their gender, nature, IVs, and all can be different for every playthrough. I think they could even be shiny? They're not locked to being not-shiny at least...
The items to collect around here include a Dome Fossil, Big and Tiny Mushrooms, and 1,069 Pokédollars.
Human's Beach
This is a pretty quiet town, at least this time of year. This town might be the most important stop in the game honestly, because it's the last chance going two ways. First, if you're planning to get a specific partner ay the Sacred Island Grove, this is your last chance to sell off any extra items. Then on the return trip, you'll be blocked off from backtracking after getting to the end of the Ocean Cavern. So both times, you'll want to finish up all unfinished business before moving on from this town.
Only 253 Pokédollars around here but there are Ghost, Water, and Flying gems to collect. Plus an Icy Rock.
The joke here is a reference to Pokémon Ethereal Gates, with a cameo by team members Shgeldz and Star(mie)rcasm.
I think the name changed to Sea and Sky, but it was Ethereal Gates back when I played the demo. Anyway this isn't the last time I refrence these guys in one of my games; all of the Perihelion Productions team are really skilled but Starrcasm and Shgeldz specifically were allways really supportive of me and made efforts to make the Relic community a positive place.
Skitty is pulling double duty as both the local healer and shopkeeper. How convenient! Unfortunately Skitty is also gatekeeping the cave, so we can't go in there for now.
The shop sells:
- Oran Berries
- Sitrus Berries
- TM01 Hone Claws
- TM12 Taunt
- TM19 Telekinesis
- TM26 Earthquake
- TM30 Shadow Ball
- TM35 Flamethrower
- TM54 False Swipe
- TM65 Shadow Claw
- TM76 Struggle Bug
- TM87 Swagger
- TM89 U-Turn
- TM90 Substitute
- TM91 Flash Cannon
- TM94 Rock Smash
Ocean
What do I say about this map. I think it's lame, because it really is just a tight corridor where the player has to dodge trainers. There's very little interest either visually or opportunities to interact. This is the first time there have been human trainers to dodge/battle instead of wild Pokémon though, so at least it's a tiny bit new. It sucks that you have to backtrack through this place though, and the experience is almost exactly the same. A better route design would have something like ledges to make the trip back easier I think.
There is a Sun Stone to collect if you want.
There is a funny detail here, and that's one of the trainers will sometimes use Dragon Tail, which is a move that ends a wild battle immediately. That wasn't something I put in intentionally but I kind of love it. The other thing I guess I should mention is the odd choices the trainers use for their teams, and that was because I was very aware there was going to be a couple large sections with nothing but Water-Type Pokémon, so to add more varity I gave the trainers Pokémon that are capable of learning Surf, but aren't Water-Types.
Sacred Island
Here's where the magic happens. First of all, I think it's underappreciated that all the plants on this map are exactly where the new ones will grow. I feel like no one notices, but the little pink flowers, the patches of grass, and the trees all line up because they're getting the life power too! It's not just all new plants springing up!
Before talking to Celebi, there's a few items you can collect. If you want any of them, make sure to grab first because after talking to Celebi it will be to late to get them.
There's Mushrooms, a Moon stone, and a Relic Crown.
There's something here I'd written in the dialogue and didn't realize it would be controversial to include.
I used the pronoun 'xe' to refer to Xerneas, which is a genderless/gender unknown Pokémon, and who is currently a tree. So many people got tripped up or upset at this one freaking pronoun? That's used once? The decision to use this pronoun wasn't even that deep, I just thought, "Heehee genderless and starts with the same letters as Xerneas, this'll be the perfect hint to explain what Pokémon the tree really is."
I'd never even heard the term "neopronoun" at the point I was making MewYou, and certainly didn't know any others, because I wasn't even using the singular they/them in a conscious way. Anyway I wish more people could chill out about it and just assume that 'xe' was a nickname if it's that big of a deal.
Xerneas is about to let out a life wave so Celebi prompts the player to offer something. I think this is a fun bit of code so I wanted to share:
When you use 'pbChooseItemFromList' it does most of the work already, only showing the items from the list that exist in the player's bag, and saving the player's choice of item to a variable (in my case variable 30). Then I check against the result (Claw Fossil is the 32nd item defined in the PBS), and manually delete the item while adding the Pokémon that I wanted to revive. To make the tier system in MewYou, I just run the same method again with different items when the choice returns as none.
So, what exactly is being checked for inside the player's bag? First it's these more normal items that I'd expect any player to pick up and hang on to.
"Normal" Tier
Item |
Partner |
Claw Fossil |
Anorith |
Dome Fossil |
Kabuto |
Helix Fossil |
Omanyte |
Plume Fossil |
Archen |
Moon Stone |
Lunatone |
Sun Stone |
Solrock |
Relic Crown |
Volcarona |
Heat Rock |
Magcargo |
Damp Rock |
Swampert |
Smooth Rock |
Flygon |
Icy Rock |
Cryogonal |
As I was reviewing the game to write all this out, I realized that the Root Fossil isn't being checked for, whoops!
When the game can't find and of the items on the list, it starts checking this next list instead. I call these the gold tier items, because I expected a player who doesn't have any knowledge about this system would sell most of these.
"Gold" Tier
Item |
Partner |
Star Piece |
Jirachi |
Tiny Mushroom |
Foongus |
Big Mushroom |
Breloom |
Nugget |
Ho-oh |
Water Gem |
Keldeo |
Ghost Gem |
Shedinja |
Flying Gem |
Dragonair (shiny) |
Rock Gem |
Tyranitar |
Dragon Gem |
Deino |
Ground Gem |
Sandslash |
If the game checks this second list and still doesn't find any items in the player's bag, Celebi quickly finds an item that will work; a Pretty Dewdrop that becomes a Manaphy. Looking at this list, what's with the Dragonair? It's not a flying type, and it's the only shiny locked partner...I wish I could remember a reason for why that would be.
I'm queer and I'm coding but mostly I can't resist an earworm.
After all that plays out, there's actually an opportunity to pick up another partner right away, if the player approaches the tree and inspects it. I think this could have been implimented a lot better, but it was a quick addittion sometime between updates that I meant to be more of an easter egg reward for returning players.
"Normal" Tier
Item |
Partner |
Claw Fossil |
Anorith |
Dome Fossil |
Kabuto |
Helix Fossil |
Omanyte |
Plume Fossil |
Archen |
Moon Stone |
Lunatone |
Sun Stone |
Solrock |
Relic Crown |
Volcarona |
Heat Rock |
Magcargo |
Damp Rock |
Swampert |
Smooth Rock |
Flygon |
Icy Rock |
Cryogonal |
Odd Keystone |
Spiritomb |
This new chart is functionally identical to last time, because although the Odd Keystone has been added, the player hasn't had an opportunity to find that item yet.
"Gold" Tier
Item |
Partner |
Star Piece |
Jirachi |
Tiny Mushroom |
Foongus |
Big Mushroom |
Breloom |
Nugget |
Ho-oh |
Water Gem |
Keldeo |
Ghost Gem |
Shedinja |
Flying Gem |
Dragonair (shiny) |
Rock Gem |
Tyranitar |
Dragon Gem |
Deino |
Ground Gem |
Sandslash |
Normal Gem |
Porygon |
Psychic Gem |
Espeon |
Dark Gem |
Absol |
Electric Gem |
Ampharos |
Moo Moo Milk |
Miltank |
Cheri Berry |
Cherubi |
PokéDoll |
Clefairy |
Castelia Cone |
Vanillish |
Relic Gold |
Meowth |
Once again, there's some items that are being checked for that the player just hasn't had acces to yet, and that's because this secret extra partner event was grabbed from a later point in the game. Time travel! Once again, if the player has none of the items on either list, they are given a Manaphy.
All the Pokémon in this area are fire and electric types, because I thought they're the most energetic. Honestly though... Where did they come from? There's Pikachu, Raichu, Mareep, Vulpix, Flareon, Jolteon, Electrike, Quilava, Magcargo, Luxio, and Magnemite.
There's some passability weirdness going on in this map now, but you can still grab some mushrooms on your way out.
Ocean Cavern
Since there's now a mission from Celebi, Buizel will talk to Skitty this time when trying to pass through to the cave. Skitty mentions not knowing who Celebi is, and I think it's not very obvious but that's a bit of a theme. Most Pokémon aren't aware of "Mythical Pokémon" like humans are. Buizel's really having a day, going from 0 to now living in a world with time travelers and necromancy.
Now that you can get past Skitty, there's a quick 456 Pokédollars to grab before leaving town.
I was hoping to get this across through the dialogues, but the whole idea behind this area is that it's a cave that regularly gets filled with ocean water, and while it does dry out enough like we're seeing it now, this state doesn't last very long. These changing conditions are a bit too rough for humans and not fit for many kinds of Pokémon, so some ancient Pokémon that are normally only seen as fossils have manage to survive here. Namely, the ocean dwellers that can survive out of the water.
There are a lot of rocks to smash and collect a total of 8,077. It might be worth collecting all this and then heading back to spend it with Skitty before reaching the end of the cave.
At this point, it's too late to backtrack anymore.
Underwater
When I started making MewYou I just had to include an underwater section like this. I imagined the game, specifically from this point on but also as a whole, as Mew's adventures leading up to the events of Pokémon the First Movie. Yeah yeah it doesn't really line up that well and clearly back in gen 1 Celebi and Xerneas wouldn't have been involved but we already have alternate dimensions and timelines in the main series so I think it's reasonable to indulge in a retelling like this one.
My tip for this area is that the blank patches in the grass aren't items, so don't sweat it. Those are there as little rest points to stop and assess the patterns of the Pokémon moving in the grass.
Mysterous Beach
Finally out of the water! And now it's time for short breather, because even though Celebi is here nothing is going to happen right away. In the mean time, there's a chance to get healed up with Corsola, and do some shopping with Liepard.
There's a total of 7,123 PokéDollars to collect, so you can probably buy a new TM.
The shop sells:
- Oran Berries
- Sitrus Berries
- TM14 Blizzard
- TM18 Rain Dance
- TM23 Smack Down
- TM24 Thunderbolt
- TM26 Earthquake
- TM29 Psychic
- TM31 Brick Break
- TM32 Double Team
- TM42 Facade
- TM43 Flame Charge
- TM51 Ally Switch
- TM58 Sky Drop
- TM59 Incinerate
- TM77 Psych Up
Next it's time to finally enter a human building. That's the first in the whole game! I think I got pretty lucky here that players generally understand that it's possible this time, but maybe it's just an eventuality that they'll try as there isn't anywhere else to go.
Mysterous Hideout
Up Untill this point int hr walkthrough, I've tried to include a screenshot of the exact location of every single hidden item and collectible. This time though? I took 34 screenshots. That's sooo unreasonable and since they're all only gems, and all only located in the display cases, I think it's acceptable to just provide a written list here.
Hidden items to collect:
Item |
Amount |
Bug Gems |
1 |
Dark Gems |
4 |
Electric Gems |
3 |
Fire Gems |
2 |
Ghost Gems |
1 |
Grass Gems |
2 |
Ground Gems |
1 |
Normal Gems |
2 |
Poison Gems |
1 |
Psychic Gems |
15 |
Rock Gems |
1 |
Water Gems |
2 |
I might be sensing some kind of bias for a certain gem type.
The time travelling that's featured in this section of the game was a later addittion, because I wanted to make it more clear what was going on. I don't think this was the best way to do it though; dumping all this story lore at once would have been more impactful if there was some more build up and mystery hinted at in earlier points of the game.
The big reveal is suppossed to be that the goons who were chasing Mew all this time are not really bad guys. They might look like an off brand Team Rocket but they're specifically monitoring and working against Team Rocket, and are trying to a solution to combat Mewtwo. The other reveal is that they've been tracking Mew the entire time, they weren't just blindly chasing behind the player.
I don't think either of these reveals hit, because they really don't change the status quo at all. It also could have been better shown why Mewtwo needs to be stopped, and how dangerous it is.
I feel like I should share ar least one screenshot from this area though... so how about a visual bug?
What's going on here is that I didn't make separate Celebi events for each cutscene. Instead the game is trying to move Celebi to the next location on the map, but that spot isn't close enough to the player to be fully loaded in. Celebi's graphic stays stuck untill I get close enough to load the spot it needs to go.
Once leaving out the backdoor, there's some very familiar characters. This Liepard has the exact same shop as the Liepard out front, but it's the very last shop of the game.
Celebi is also here to add one last member to the party, and these charts are the same but it's been swhile since we've seen them so i'll post again:
"Normal" Tier
Item |
Partner |
Claw Fossil |
Anorith |
Dome Fossil |
Kabuto |
Helix Fossil |
Omanyte |
Plume Fossil |
Archen |
Moon Stone |
Lunatone |
Sun Stone |
Solrock |
Relic Crown |
Volcarona |
Heat Rock |
Magcargo |
Damp Rock |
Swampert |
Smooth Rock |
Flygon |
Icy Rock |
Cryogonal |
Odd Keystone |
Spiritomb |
If none of those items are in the player's bag, then Celebi checks for these items instead:
"Gold" Tier
Item |
Partner |
Star Piece |
Jirachi |
Tiny Mushroom |
Foongus |
Big Mushroom |
Breloom |
Nugget |
Ho-oh |
Water Gem |
Keldeo |
Ghost Gem |
Shedinja |
Flying Gem |
Dragonair (shiny) |
Rock Gem |
Tyranitar |
Dragon Gem |
Deino |
Ground Gem |
Sandslash |
Normal Gem |
Porygon |
Psychic Gem |
Espeon |
Dark Gem |
Absol |
Electric Gem |
Ampharos |
Moo Moo Milk |
Miltank |
Cheri Berry |
Cherubi |
PokéDoll |
Clefairy |
Castelia Cone |
Vanillish |
Relic Gold |
Meowth |
If none of those items are in the bag either, a Shaymin joins the party.
Sea
There's a fog over this area I was really proud of, it includes these shadows of Wingull flying overhead.
The fog is actually only 2 frames, and the rest of the movement is handled RMXP making the fog continually scroll downwards.
The gimmick for this whole route is that it switches between diving underwater sections with grass, and dodging trainers on the surface of the water. This was never communicated well, but the party gets healed when returning to the surface of the water. I didn't want to be too harsh on the last route, but I was really running out of time for the jam and couldn't think of a more organic way of healing the player, which is reallt important right before the final boss of the game.
New Island
The last part of the game. This unfortunatly got rushed the most to meet the jam deadline, but you might be able to tell what my plans were based on the name of the map. This was suppossed to be the island and the confrontation from The First Movie.
To truely do this ending properly, I think it needs a full dungeon area to work through before getting to Mewtwo. It could also use an option or at least a check to see how the player has played so far; I designed the game so it would be possible to do a pacifist run, but without any training at all Mewtwo is bit overpowered as a forced boss. That not only goes against the main idea of the game, but even punishes the player for playing in the very way I encouraged them to!
Well as you might already be thinking now, I'm not the best at endings so...
Thanks for reading! :)
Full game credits:
Game Assets
- RPG Maker XP
- Pokemon Essentials Kit by Poccil, Flameguru, and Maruno.
- Pokemon Essentials BW3 kit from KleinStudio
- Tiles from Zeo254.DeviantArt
- Simple WASD-key Functionality by Radical Raptr
And thanks to
- Nintendo, you know what you did! Thanks for Pokemon!
- Kied, for not just bug testing but showing me so many ways to make the game better. Version 2.0 and up are as good as they are because of you.
- Tat and Chu, for letting me look over your shoulder as you encountered all those bugs.
- Ask-Andante.Tumblr, for letting me write Andante in (even if he's out of character sometimes, sorry!) and for inspiring me to make a game starring Mew!
- The Relic Castle community, for all the support, encouragement, and feedback that everyone has given me so far-THANK YOU EVERYONE!
And thanks to you for playing